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Text File | 1996-07-07 | 1.8 KB | 42 lines | [TEXT/R*ch] |
- If you have just unpacked the general source distribution and transferred
- it to your Mac, you will need to do some setup in order to be able to
- compile Mac Xconq. In case it wasn't obvious, you *must* have a
- development environment; at present Xconq can be built with Think C
- (5 or 6), MPW (3.3, probably 3.2 and 3.4 also), or CodeWarrior (6 or 7).
-
- In addition to the general source distribution, you will need the "mac-only"
- collection of binary files, which is a separate archive.
-
- Also, you will most likely want the "lib-mac" and "doc-mac" directories
- from the binary distribution, in order to use Xconq once you've built it.
- You can run Xconq without the files in those directories, but you will be
- missing sounds and some game graphics.
-
- * The directory up from this one, the one with the file "README" that
- applies to Xconq on all types of machines, will be called the
- "main directory". You are reading this file in the "mac subdirectory".
-
- * If you're using Think C, Drag (move) or Option-Drag (copy) these files
- from the mac-only directory to the main directory:
- XconqProj
- IMFAppProj
- XconqProj.rsrc
- IMFAppProj.rsrc
- ANSI-32
-
- * If you're using CodeWarrior, Drag (move) or Option-Drag (copy) these
- files from the mac-only directory to the main directory:
- XconqMWCProj
- XconqProj.rsrc
- IMFAppProj.rsrc
-
- * If you're using MPW, you need not move any files around. However, you
- will need a standard set of "build tools" that the "mpw-configure" script
- uses, and your {Commands} must include the directory that those tools
- are found in. The tools include sed, tr-7to8, and other small scripts;
- they may be found at ftp.cygnus.com, pub/mac/buildtools.sea.hqx.
-
- You now have a source tree that you can build in. Refer to "README.mac"
- in this subdirectory for more information about building.
-
-